Inno might cost 12k to level 60 and Cape costs 15k, but a level 60 Cape gives almost twice as many fps per day as a level 60 Inno. I though it went without saying, especially since I already said it in my original post, but to clarify: I am talking about the cost to level in terms of how long it takes to pay for itself, not the absolute cost to level.Ībsolute cost is meaningless: a gb that costs 5k fps to level and gives 1 fps per day would be the most expensive fps producer in the game, not the cheapest. New players need to be extremely careful - there are a lot of people in this game who very confidently give out lots of bad advice. This post being downvoted just shows how many people never actually look at the numbers and prefer to just recycle outdated advice. 5th place on a list of 9 puts it in the bottom half, making it - like I said - one of the least efficient fps gbs in the game. But I’ll grant that this is difficult to quantify with exact numbers.Įven if you count cdm/ao as fps buildings and ignore gbg entirely though, and even if you completely ignore the happiness penalty that will crush any new player, and even if you ignore the secondary benefits of the other buildings, that still puts Inno in 5th place overall. Also combat boosts give more fps than fps boosts these days, due to gbg - once you factor that in, they’re probably cheaper than Inno also. Inno is cheaper than CdM / AO for sure, but those are combat buildings that give fps, not fps buildings. And you usually need to level HS to support Inno anyway, so it doesn’t even count. Cape is much cheaper, much smaller, and no happiness penalty.Īs far as pure fps producers go, Inno is better than.HS. HC, CC, SC, and very often BG are cheaper to level, and all of them have a very useful secondary benefit except Cape. If you only look at gbs that existed back when Inno first came out, Inno is amazing!īut if you compare it to buildings available today, Inno is not amazing.
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